I recently switched back to OS X from Windows, and one of the things I missed was the ability to easily create a new FLA directly on the file system. This is much easy than opening Flash, and then navigating to where I want the file and saving it.
So, I put together a simple bash shell script called “flashme”. This basically allows you to create new FLAs from the command line. It will also optionally launch the FLA in Flash after it has been created.
I have created and uploaded the source code for a simple application that combines OPML files together. This is a simple application that takes n number of file or url paths to opml files, and then writes a new opml file to standard out that contains all of the unique outline entries from all of the specified opml files.
The application is written in C#. Only the source code is provided.
As I posted last week, I have been playing around (in my free time) with building a small app for viewing the Flash documentation outside of the Flash IDE. Well, the first public version of the Flash Resource Manager is now available.
Flash Resource Manager
Beta 0.93
Last Updated July 26, 2004
Created by Mike Chambers
Default graphics and application icons created by Josh Dura.
Requires Windows running the .NET framework. You can download the .NET framework (all 23 megs of it) from here.
I have just uploaded the source code for the Windows version of my FlashCommand command line compiler for Flash MX 2004. You can download the source from here.
I haven’t touched this code in a long time, and it is not documented much. However I wanted to get it out to the community in case anyone wanted to add features or fix bugs.
Robin Debreuil, Owen van Dijk both helped me with some items and contributed some code.
I have built an OS X version of my FlashCommand command line compiler for Flash MX 2004. This uses the Flash MX 2004 extensibility layer to allow you to compile Flash files (FLA) from the command line.
It has a ton of options, and will also catch and redirect any ActionScript compile errors to stdout.
Update : I have moved the source and downloads to its own Google Code project which can be found here.
I have just uploaded the 1.0 version of the Stand-alone Central Trace Panel for Mac OS X. This is a wrapper for the Central Trace panel included on the Central SDK.
!()[/files/files/mesh/files/CentralTraceScrn.gif]
The Central Trace Panel includes the following features:
You can download the application from here.
You can download the source from here.
I have created an OS X version of my stand-alone Central Trace Panel. This basically allows you to run the Central Trace / Debug panel outside of the Flash IDE.
Update (12/17/2003) : I have released version 1.0 of the Trace Panel. You can find more information about it here.
I have created a simple shell that allows the Central Debug panel to run outside of the Flash IDE. Among other things, it allows you to set the panel to always be on top, which makes it easy to watch trace information from Central.
Requirements:
You can download the installer from here.
Note, this is something that I did in my own time, and is not supported by Macromedia. Use at your own risk.
Well, I am finally releasing the first public version of FlashCommand. FlashCommand is a command line compiler for Flash MX 2004 Pro.
I am sorry it took so long to release, but I have been super swamped. I also ran into a bug where the installer no longer worked (it errors when trying to automatically set the path environment variable). This bug delayed the release, and I ended up just removing the installer. Hopefully, I will have time soon to track the issue down, and release an updated version with the installer.
I have been working on using the chat framework that Greg Burch and I put together to build a simple chat application for Macromedia Central. I is not complete, but I figured that people might be interested in checking it out.
You can install it using the install badge on the right (just click install).
I will be hanging around in the chat most of the day and will be chatting and answering questions about Central.